Sunday, July 7, 2013

16 Bit Adventures Update, a TTJRPG


+Erik McGrath


Sunday is for Gaming

Today I'm pleased to announce that not only is my blog post on time, but I have updated the 16-Bit Adventures PDF to include clarifications on all the questions I have gotten over the last week as well as to add new material. For example there is now a page with item costs and effects and the EVA value of each class has been added to the class page.

Additionally I have added the adventure I have been using to test with my own group: Adventure in Firstown. Hopefully this will give people some ideas on how to make their own adventures or at least some insight into how to use the formula tables in the basic rules. 

New Classes: Paladin & Dark Knight

The first batch of additional class options is in this version. Class pages and character sheets are included. Those familiar with Final Fantasy should find the classes familiar. Both are similar to the Fighter in that they are strong, tough melee combatants but the Paladin sacrifices offense for white magic while the Dark Knight sacrifices defense for black magic.

New 16-Bit Adventures PDFs

16-Bit Adventures: Basic Rules
Adventure in Firstown