Sunday, June 30, 2013

16-Bit Adventures, now in PDF.

+Erik McGrath

16-Bit Adventures: a Tabletop JRPG.


Kupo Moogle 16-bit Adventure JRPGKupo!
16-Bit Adventures Beta PDF


It is not finished but the system is usable. I felt it better to get this out there so people could read it and maybe even play it, despite it needing much more polish than it has right now. Though it doesn't look it, I have spent much of my free time in the last week working on this. The hardest part has been taking my notes and getting them onto the page in rules-like format.

Those familiar with Power Point may recognize that I have done all the layout so far using it. At my skill level there is no easier way to do it that I have found. The page size is optimized for web viewing, if you print this out you will have a fair amount of white space at the top and bottom of each page (it's in landscape). The only parts I have printed out are the character sheets, though and those benefit from space to keep notes.

Especially since I haven't added a space to track GP or XP on them, I expect the most frequently asked question will be: how much XP does it take to level? I expect this because I just noticed that I have not written it down anywhere. The answer is it takes your current level squared times 100 to reach the next level.

I.e. 100xp for LV2, 500 for LV3, 1500for LV4, etc. These are the total  amounts needed for each of those levels. If you play like we do and reset to 0 when you level then it would be 100, 400, 900 etc.

I expect there to be more oversights like this. CJ normally does the editing but he was unavailable this week.

Next Steps in 16-Bit Adventures


Over the next few days I will be making a PDF version of our playtest game: Adventures in Firstown. Hopefully it will illustrate by example how I have interpreted the tables and guidelines in the rules PDF, particularly how I have done the quests.