Showing posts with label PNP. Show all posts
Showing posts with label PNP. Show all posts

Sunday, January 12, 2014

Squabblin' Corbies


+Erik McGrath

I am participating in a contest at +Will Design a Game for Art . If you are not familiar with this the goal is to design a game based on artwork by +Laura Hamilton . You can see a few of the pieces I used in my design in this post. Please keep in mind that these all belong solely to Laura and that they are not for redistribution. 

If you'd like to see more of her work go here: Laura Hamilton's Portfolio.

You may recognize the ninjas in the top line as those from Sudden Death.

The Game

Squabblin' Corbies is a game for 2 players about two groups of ravens arguing over several objects at several locations near a village. These events are observed by a pair of children as they walk from their village through each location over the course of the day until they return home. 

There are 6 ravens, 6 places and 6 objects of note. All are numbered 1-6, Each player gets 3 ravens and tries to have them collect the items with their number and then get to the place with that number so they can nest for the night.

When rival ravens are at the same location they may squabble over the objects they are carrying. Since a raven can only carry one thing in its beak at a time it's important to know which one they take. Larger ravens take objects they like from the smaller ones (compare their numbers, higher numbered ravens are larger). However ravens don't take things they don't like so they will only squabble for an object if the smaller raven has either their favorite one (same number) or a similar one (number within 1 of the raven's).

Friendly ravens may freely exchange objects when at the same location so long as neither is forced to take an object it likes less than the one it carries. So be careful because that might mean it holds onto another of your raven's favorite objects.

The very smallest raven (#1) gets pushed around a lot but it is so quick that when in a squabble with raven #6 the little one wins. The player who controls #1 also takes the first turn.

The children act as a turn counter. After the second player takes a turn they advance the children to the next location. When the children advance off the last location, the game ends. As there are six locations, this means the game always lasts 7 turns.



Playtesting

Since the contest isn't over yet, Squabblin' Corbies is not available for public play. Once it's finished up though there will be a PNP doc for download. Hopefully it will contain Laura's art, but that is getting ahead of ourselves because I haven't talked to her about the aftermath yet. :)

Sunday, October 27, 2013

16 Bit Adventures and Sudden Death updates


+Erik McGrath

Wu Tang Flan Ain't Nuthing ta Mess Wit

Prepare to enter the 36 Chambers of the Wu Tang Flan and defeat all nine powerful members to free the settlement of Five Burrows from their tyrannical rule and depredation.

Five Burrows was a peaceful town set into the rolling hills before the Wu Tang came and turned the old monastery into their lair. From there, the Ricearector and its disciples raided the town and carried off all its treasures, leaving barely anything  in the shops and fields. Most of the disciples are amorphs of one kind or another with flan taking on all the leadership roles and more common oozes used as foot... er, slimesoldiers.




New PNP 

Ninjas may end up on the back burner from time to time but they are never far away. To the right is one of the new cards for the Sudden Death PNP pdf that you can download below. If you want to see us finalize the art and get it printed on actual cards then download it now, play it and tell us what you think.



Downloads

Wednesday, October 2, 2013

Shifting gears and folding wings.

Tanks vs Robots

+Erik McGrath

Battle Tank: Escape From Giant Robot Island

It's really fun to say that title and even better to write it down and talk about it again. On August 19th I made a post and mentioned doing a Battle tank PNP since the realities of making a board game with the number of pieces we want are too cruel. 

There has been little time to work on this due to competing gaming thoughts and real world issues so I have done the best I can to gather the raw materials and put them in one place. 


For best utility and proper size make sure you Fit the images otherwise they will print uselessly small instead of the 8" or so they need to be. Auto-orientation helps too. The full sized file is 300dpi and too large for Google to preview it. The reduced version is much, much smaller but it shows in the image quality.

You will notice that the tokens are the original, square prototype. That will be the first thing I tackle but for now I wanted it to be out there where people can actually use it. Once those are done it will be time to look at expansions.

Expansions

One advantage of PNP is that the only thing between expansions and players is getting the image files finished. I'm really looking forward to Assault on Laser Shark Lagoon and the new rules and goals it adds. Since it is a Battle Tank game there will of course be tanks, and amphibious ones at that, but there will also be boats and depth charges and sharks with laser cannons and an undersea base. Also there's a kraken.