
For now I have:
- Added M.Atk columns to the class pages.
- Added M.Atk and M.Dmg boxes to all character sheets. The reason for adding those to the non-casters will soon be revealed.
- Changed ATK and M.ATK progressions. My test group hit Lv3 this past Sunday and we discovered that Monks were getting a 3rd attack before anyone else ever got a 2nd one.
- Changed the Fast weapon property to work more like AE magic.
- Simplified AE magic spells. They now only roll 1 die per target and gain a static bonus for additional dice.
- Adjusted amount of HP Cure restores.
- Clarified some spell descriptions.
- Changed Crits. The previous way was too swingy at low level. The new way changes very little at higher level but makes a huge difference at low levels.
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