Sunday, August 11, 2013

16-Bit Adventures V2 Arrives

16-Bit Adventures
+Erik McGrath

A day early or a week late

Whichever it is is in the eye of the beholder. If you get one of the three instant death eyes, my bad. 

The document is still pretty ugly but it contains all the rules and is as proofread as I can make it on my own. No doubt someone will catch a typo (or pile of such) in the next few hours. If that person is you, then leave a comment and I will fix it.

Likewise I have tried to be clear and stick to the same keywords throughout. If something doesn't make sense, or if you simply feel it should be different, let me know and I will explain what I meant and why. 

Classes

The current PDF has 12 Job Classes: 
Fighter
Thief
Monk
Red Mage
Black Mage
White Mage
Paladin
Dark Knight
Dragoon
Ninja
Samurai
Bard

I have these ones on deck:
Blue Mage
Ranger
Beastmaster
Summoner

Each of those last four have proven challenging to say the least. Ranger is the closest to being done. Blue Mage is done, class-wise, but since its spells are all monster skills I need to finish the bestiary or at least make a better dent in it.

Beastmaster will need some more JAs and for me to work out how its animal control will actually work. I am leaning toward a JA that takes an action to command an animal. If it works the PC then decides what that animal does on its next turn. Other JAs will enhance that effect as well as adding more types of controllable enemy.

Summoner is the toughest. I haven't worked out the summons yet but I know that I don't want them to play like other mages' spells. Summons really need their own feel. I'll keep working on them.

Monsters

The enemy section of the PDF is pretty scant. 

On the one hand I have started a new format for monsters and actually included their skills so you can know what to roll for them. Specifically their Agility is listed so you know their initiative but since spells and JAs often call for a skill check the others will come up pretty often. 

On the other hand, well, there are only 4 monster families shown: Goblin, Skeleton, Ghoul, Bee. The two undead share a page and that's the format I am currently going for. The others are more open but I think in this case page count will matter more than white space. I'm not sold on my choice so if you have a preference now is the time to convince me.

16-Bit Adventures PDFs

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