Sunday, August 25, 2013

16-Bit Adventures: More Monsters

+Erik McGrath


 This week sees very little in the way of rules changes or updates. There were a few typos but that's it. The main draw this time is that I have been working on adding more monsters to fight.

Now you can enjoy goblins, bees, soldiers, bats, ghosts, skeletons, ghouls and slimes.

Alternative Monsters

 With the addition of more monsters comes thinking about how to use them and how you can mix them up so they aren't always the same. The first rule I've come up with for that is pretty simple, you just swap out the special ability of the monster in question. So to get the first of the alternative monsters, the Bumble Bee, you take a bee of any level and swap Poison Sting for Pollen. The only restriction is bumbles always appear in the back row so there will always be some normal bees or other monsters with them.

New Sprites

Some of the monsters have also gotten a facelift. I've been digging through the game files and trying to pick the more visually interesting options for each monster. So here's the new ghost sprite.

PDFs