Shifting gears to online-mode+Christopher Andersen
+Erik McGrath and I have been working to shift Roll20 into something that we can showcase, and give to others to showcase online. To that end, the basic framework for a 16-Bit Adventure is under construction at Roll20.net so that we can run some one-shots of the system.
I have set up the Roll20 campaign to make it easy for GMs and players to use. Everyone will start on the Character Selection screen, where you all can choose your Job, which sprite you want to use (Boy or Girl sprites available for all jobs), and then configure your tokens for use in Battle.
Maps, Splash Screens and Tokens to Populate Them
GMs can add their own Worldmaps for the adventure at hand, and then throw the party into nostalgic Battle screens against the monsters rolled for the encounter. There are currently Battle scenes for encounters in the Forest, Plains, Desert, Caves, and Castle. GMs will have access to a monster token page which has tokens preset for all of the monsters currently in our Rules document, complete with HP values to make it fast and easy to simply copy and paste them into the Battle screen at hand. Eventually all tokens will also have other information formatted into them (such as XP values and Loot Tables) to make it even simpler to get through a random encounter quickly and without the hassle of having to consult the rulesdoc every time.
|The hapless party encounters an Ogre in the forest|
So if you have any interest in giving 16 Bit Adventures a try as either a player or a GM, let us know and we will include you in any announcements when we schedule our games. And as always, comments and suggestions are welcome and encouraged.